Posts Tagged ‘App Store’

h1

App refund clause nothing new

March 26, 2009

TechCrunch, and others, reported yesterday that Apple’s new iPhone 3.0 SDK agreement could bankrupt developers. Apple’s contract states:

In the event that Apple receives any notice or claim from any end-user that: (i) the end-user wishes to cancel its license to any of the Licensed Applications within ninety (90) days of the date of download of that Licensed Application by that end-user; or (ii) a Licensed Application fails to conform to Your specifications or Your product warranty or the requirements of any applicable law, Apple may refund to the end-user the full amount of the price paid by the end-user for that Licensed Application.

In the event that Apple refunds any such price to an end-user, You shall reimburse, or grant Apple a credit for, an amount equal to the price for that Licensed Application. Apple will have the right to retain its commission on the sale of that Licensed Application, notwithstanding the refund of the price to the end.

But today, CNET says it’s “much ado about nothing.” The article is pretty lengthy, but in a nutshell:

The clause has always been in the contract. And even if someone wants a refund, it’s not easy to get. Apple will most likely replace apps that have technical problems. If you really want a refund, you will have to file something legal. You can’t complain that an app didn’t live up to your expectations.

Apple has granted some refunds although it’s a very, very small number. And the money the developer loses goes towards paying the processing transaction fees.

iPhone App Store

h1

You may not know it, but Apple owns you

March 10, 2009

Even though you went out and bought an iPhone, Apple claims it still owns the software your phone runs on. Therefore, jailbreaking your iPhone is illegal. And if jailbreaking is illegal, then Cydia and any other virtual store selling apps must be illegal too. I think we all know where this is going. Apple doesn’t want users buying apps from any place other than the app store.

And why should they? They have created a dominant marketplace where they not only get to control what apps are approved, they get to take 30% of the sales to boot. But if you’re an app developer, frustration is rising. You can spend lots of time and money developing an app only to be rejected, and if you are accepted you have to fork over some of the profits.

This one may land in the courts. TechSpot has more.

h1

App Store Hits 25,000+

March 9, 2009

People may be complaining that Apple’s censorship is too tight (and we agree), but the apps are still rolling in.

Information Week reports:

The company [Apple] said that as of Monday there were 27,131 applications in the store that can be downloaded for an iPhone 3G or iPod Touch. The number of mobile programs is staggering considering the App Store has been open for about a year. By contrast, Microsoft’s mobile operating system has been out for a lot longer than the iPhone, but analysts estimate there are about 20,000 applications.

iPhone App Store

h1

10 Apps that didn’t make the cut

March 2, 2009

About a week ago, JR Raphael of PC World wrote a fun round-up of 10 apps that were rejected from the App Store. Definitely worth the read, but if you’re short on time our recap is below…

1.) Obama Trampoline: Pick one of 18 cartoon-like politicians and bounce them on a trampoline so their bodies pop floating balloons.
Reason for rejection: Unknown exactly, but we’re guessing it was for ridiculing political figures

2.) MyShoe: Chuck shoes at various political figures such as, you guessed it, former Pres. George Bush.
Reason for rejection: Ridiculing public figures

3.) I Am Poor: A counterpart to I Am Rich, this app placed images of ramen noodles, tuna, and mac-and-cheese onto your home screen.
Reason for rejection: No user functionality

4.) The South Park App: As we previously posted, the app allows users to access SP-related content such as character wallpaper and show clips — the same shows that are available for sale on iTunes.
Reason for rejection: Potentially offensive content

5.) Pull My Finger: Simply put, a fart app. Apple later reconsidered when the popularity of fart apps grew and Pull My Finger was given the green light.
Reason for (initial) rejection: Limited utility

6.) iBoobs: Shake your phone to jiggle a pair of 3D rendered boobs.
Reason for rejection: Inappropriate sexual content and Obscene, pornographic, offensive, or defamatory content

7.) Slasher: Shake the picture of a kitchen knife to set off a scream.
Reason for rejection: Offensive content

8.) Murderdrome: An adult digital comic series.
Reason for rejection: Unknown exactly, but we’re guessing offensive content

9.) Podcaster: Allows users to listen to podcasts and download them directly to your phone. Now available for jailbroken iPhones.
Reason for rejection: Too similar to iTunes

10.) Freedom Time: Count down clock to the end of the Bush administration.
Reason for rejection: Defamed or demeaned political figures

Bottom line, there are no clear cut rules developers can read in advance to determine whether or not it’s worth their time to develop an app. And if your app is rejected, you probably won’t get a specific response as to how you can alter it for approval. I think Apple is going to need a rating system soon. I’m sure there would be a large demand for “18 and older” apps. Thoughts?

Obama Trampoline

Obama Trampoline

Pull My Finger

Pull My Finger

Freedom Time

Freedom Time

h1

Apple on the Mind

February 17, 2009

The GSMA Mobile World Congress is currently taking place in Barcelona, Spain, and while Apple is noticeably absent, the company’s name is not. CNET reports:

The iPhone and Apple’s successful App Store got more than a passing mention on Tuesday during a panel moderated by The Wall Street Journal technology columnist Walt Mossberg.

The panel which included three of the most powerful CEOs in the mobile industry–Ralph de la Vega, CEO of AT&T Mobility, the second largest mobile operator in the U.S.; Olli-Pekka Kallasvu, CEO of Nokia, the world’s largest handset maker, and Steve Ballmer, CEO of Microsoft, the worldwide software leader–centered on the need for more openness to spur successful innovation in the mobile market.

The overall panel discussion centered around the need for simplicity and openness. “The iPhone is a great success, but it would be even better if the applications were interoperable,” said Ralph de la Vega, CEO of AT&T Mobility.

While that may be true, several mobile companies at the conference have recently launched phones aimed at directly competing with the iPhone. CNET also reports that “Microsoft and Nokia clearly think that Apple is on to something with its App Store, since each company announced its own version of an application marketplace here this week.”

The iPhone wanna-be Toshiba TG01 features a 104mm (4.1-inch) 800x480-pixel face touchscreen. (Photo credit: Crave UK)

The iPhone wanna-be Toshiba TG01 features a 104mm (4.1-inch) 800x480-pixel face touchscreen. (Photo credit: Crave UK)